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platformer

Writing a strategy game ends with a platformer.

image


Demo


Features ( suppose it can be used as an example due to code simplicity ):

  • Quadtree object data structure used for draw and retrieve a collidable objects
  • TMX support with multyple tileset
  • Physics based on swept AABB ( no tunneling, simple and rather cute )
  • Infinite scrolling background
  • Actor logic and view separation by state pattern

Roadmap


basic scheme

UML diagramm

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