Lists (8)
Sort Name ascending (A-Z)
Stars
This mode serves as a code-first swarm orchestration layer, enabling Claude Code to write, edit, test, and optimize code autonomously across recursive agent cycles.
In-depth tutorials on LLMs, RAGs and real-world AI agent applications.
This repository contains the Hugging Face Agents Course.
Anthropic's Interactive Prompt Engineering Tutorial
Fully Local Manus AI. No APIs, No $200 monthly bills. Enjoy an autonomous agent that thinks, browses the web, and code for the sole cost of electricity. 🔔 Official updates only via twitter @Martin9…
An MCP extension package for OpenAI Agents SDK
QuestVisionKit is a collection of template and reference projects demonstrating how to use Meta Quest’s new Passthrough Camera API for advanced AR/VR vision, tracking, and shader effects.
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
A curated list of Model Context Protocol (MCP) servers
Examples of ShaderGraph Material with RealityKit
Smart glasses OS, with dozens of built-in apps. Users get AI assistant, notifications, translation, screen mirror, captions, and more. Devs get to write 1 app that runs on any pair of smart glases.
[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
Your first steps into immersive web development with WebXR.
A VR Ready Post processing framework for Three.js and/or A-Frame
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs…
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
A demo project used for testing visionOS Object Tracking capabilities with Xcode, Reality Composer Pro, and Create ML.
Based on GroundingDino and SAM, use semantic strings to segment any element in an image. The comfyui version of sd-webui-segment-anything.
This repo contains small experiments I'm doing while developing apps for the Vision Pro. Expect to find bad and weird ideas here.