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A Unity sample project, for rendering Genshin characters like Nahida.
Pokemon Binary Importer Package - Directly import and translate binary 3DS files into Unity
Recreation of Pokémon Red/Blue in Unity
A Repository of datamined asssets for games supported by HoyoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
[ICCV'2023]: Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection
Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timelines.
An example of controlling particle system from timeline.
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
Tween Animation Library for Unity Timeline
A versatile Unity scroll view component that enables highly flexible animations.
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Hig Water System 2.0 is an advanced, user-friendly, and realistic ocean surface rendering solution focused on simulating lifelike visuals. It provides real-time, realistic ocean surface simulations…
Free, simple, fast interactive diagrams for any GitHub repository
Command & Conquer: Remastered Collection
📄 适合中文的简历模板收集(LaTeX,HTML/JS and so on)由 @hoochanlon 维护
UnityChanToonShaderVer2 Project / v.2.0.9 Release
📖 书籍《Unity Shader入门精要》源代码
This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cutting-edge research in this exciting field!
A collection of papers on neural field-based inverse rendering.
List of awesome papers on Intrinsic Decomposition & Inverse Rendering
UI blur (translucent) effect for Unity.
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing