nulture presents...
Penny is a coding language used to write interactive narrative content for video games. It is capable of, and appropriate for, handling any narrative demand, from short NPC dialogue, all the way up to full visual novel trees.
- Import the addon to
res://addons/penny_godot/
Penny's purpose is to provide a dedicated environment for writers to focus on front-end visuals, audio, and (most importantly) text. Rather than being a fully-featured engine, Penny is designed to work along side a host engine. This is to separate visual details from narrative content.
Writing complex text has never been simpler. One can create filters to apply to displayed text, to reduce technical clutter within the written text itself.
Data in Penny is stored in objects, which inherit attributes from other objects. One can even change an object's inheritance at any time.