8000 GitHub - songyuanyoung/XParticle: A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.
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A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

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XParticle

A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

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A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

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  • C# 67.9%
  • GLSL 32.1%
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