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Temporary home for my experimental mesa code.

C 1 Updated Mar 20, 2014

The artificial intelligence code accompanying the book "Artificial Intelligence for Games"

C++ 1 Updated Aug 20, 2011
C++ 1 Updated Jan 22, 2015

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

C++ 1 Updated Feb 7, 2015

The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MTD) files.

1 Updated Jul 26, 2014

The Vray Scene Syntax Highlighter modules make it easier to compose and edit Chaos Group Vray Scene (.vrscene) files.

1 Updated Jan 20, 2015

extremely fast JSON parser

1 Updated Jul 6, 2014

A C++ library for interacting with JSON.

C++ 1 Updated Dec 24, 2014

Ruby wrapper for xxHash

BD75
C 1 Updated Dec 11, 2014

Ruby wrapper for google's cityhash.

C++ 1 Updated Dec 13, 2014

Core of the new node-graph based , open-source compositing software.

C++ 1 Updated Dec 24, 2014

dotnet is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.

1 Updated Dec 16, 2014

Godot Game Engine

C 1 Updated Dec 16, 2014

An open-source C++ library developed and used at Facebook.

C++ 1 Updated Dec 11, 2014

Neu is a C++ 11 framework for: artificial intelligence, simulation, creating languages/compilers, and more. Features: nvar, a recursive variant type, a "big data" system using nvar; config/options …

C++ 1 Updated Dec 13, 2014

An open source C++ entity system.

C++ 1 Updated Nov 23, 2014

EntityX - A fast, type-safe C++ Entity-Component system

C++ 2,256 295 Updated Jan 2, 2024

An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering

C# 1 Updated Oct 7, 2014

luxrender, required library - mirrored hourly from Mercurial repo at http://src.luxrender.net/luxrays

C++ 1 Updated Feb 10, 2013

Eclipse plug-in for Standard ML

Java 1 Updated Apr 8, 2013

2D voronoi diagram for point and line-segment sites using incremental topology-oriented algorithm. C++ with python bindings. GPLv3.

C++ 1 Updated Feb 28, 2014

Export Maya channels to Houdini CHOP file

Python 1 Updated Jul 24, 2014

Official Open Asset Import Library Repository. Loads more than thirty 3D file formats into one unified and clean data structure.

C++ 1 Updated Jun 29, 2014

Simple OpenGL core profile loading

Python 1 Updated Jun 3, 2014

The source files from the Intro to Modern OpenGL Tutorial series

C 1 Updated Jan 11, 2014

Simple image uploader primarily for OpenGL

C 1 Updated Jun 13, 2014

Modern OpenGL Utility library

1 Updated Dec 25, 2013

The OpenGL Samples Pack

C++ 1 Updated Jun 29, 2014

OpenGL Mathematics (GLM)

C++ 1 Updated Jun 28, 2014

QGLUT is an implementation of the The OpenGL Utility Toolkit using Qt. (Nvidia branch)

C++ 1 Updated Jan 6, 2011
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