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dxvk Public
Forked from doitsujin/dxvkVulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
C++ zlib License UpdatedApr 23, 2025 -
vkd3d-proton Public
Forked from HansKristian-Work/vkd3d-protonFork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
C GNU Lesser General Public License v2.1 UpdatedApr 22, 2025 -
filament Public
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
C++ Apache License 2.0 UpdatedFeb 20, 2025 -
SHforHLSL Public
Forked from TheRealMJP/SHforHLSLSH for HLSL 2021
GLSL MIT License UpdatedFeb 18, 2025 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedJan 30, 2025 -
DLSS Public
Forked from NVIDIA/DLSSNVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
C Other UpdatedJan 30, 2025 -
Streamline Public
Forked from NVIDIA-RTX/StreamlineStreamline Integration Framework
C Other UpdatedJan 30, 2025 -
ZetaRay Public
Forked from alipbcs/ZetaRayReal-time Direct3D 12 path tracer
C++ MIT License UpdatedJan 29, 2025 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedJan 7, 2025 -
simplecpp Public
Forked from danmar/simplecppC++ preprocessor
C BSD Zero Clause License UpdatedSep 9, 2024 -
smaa Public
Forked from iryoku/smaaSMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
C++ Other UpdatedJul 10, 2024 -
Shadows Public
Forked from TheRealMJP/ShadowsA sample app that demonstrates several techniques for rendering real-time shadow maps
C++ MIT License UpdatedMay 15, 2024 -
BakingLab Public
Forked from TheRealMJP/BakingLabA D3D11 application for experimenting with Spherical Gaussian lightmaps
C++ MIT License UpdatedMay 10, 2024 -
embree Public
Forked from RenderKit/embreeEmbree ray tracing kernels repository.
C++ Apache License 2.0 UpdatedNov 20, 2023 -
brdf Public
Forked from boksajak/brdfCode sample accompanying the article "Crash Course in BRDF Implementation"
C++ UpdatedAug 24, 2023 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
GLSL MIT License UpdatedFeb 26, 2023 -
DirectXShaderCompiler Public
Forked from microsoft/DirectXShaderCompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++ Other UpdatedFeb 13, 2023 -
TAA Public
Forked from GameTechDev/TAAIntel® Graphics Optimized Temporal Anti-Aliasing (TAA)
C++ Other UpdatedJan 3, 2023 -
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precomputed_atmospheric_scattering Public
Forked from ebruneton/precomputed_atmospheric_scatteringThis project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
C++ BSD 3-Clause "New" or "Revised" License UpdatedMay 28, 2022 -
common-shaders Public
Forked from libretro/common-shadersCollection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
C UpdatedApr 16, 2022 -
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referencePT Public
Forked from boksajak/referencePTSupplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
C++ UpdatedJul 21, 2021 -
MSAAFilter Public
Forked from TheRealMJP/MSAAFilterMSAA and Temporal AA Sample
C++ MIT License UpdatedMar 20, 2021 -
PhysicallyBasedLensFlare Public
Forked from greje656/PhysicallyBasedLensFlareLens flare
C++ UpdatedJul 14, 2019 -
sun-sky Public
Forked from andrewwillmott/sun-skyVarious sun/sky models, convolution of theta/gamma-parameterised models
C++ The Unlicense UpdatedApr 2, 2019 -
clear-sky-models Public
Forked from ebruneton/clear-sky-modelsThis project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
Objective-C BSD 3-Clause "New" or "Revised" License UpdatedNov 5, 2018 -
SpecularAA Public
Forked from TheRealMJP/SpecularAAA demo of various normal map filtering techniques for reducing specular aliasing
C++ MIT License UpdatedMay 14, 2018 -
fw-public Public
Forked from johnhable/fw-publicPublic source code from Filmic Worlds, LLC.
C++ Creative Commons Zero v1.0 Universal UpdatedNov 23, 2017