RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.
If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC or Discord to discuss it.
To install on windows run the appropriate installer for your OS (64-bit | 32-bit) or download the portable zip from the builds page. The 64-bit windows build fully supports capturing from 32-bit programs. On linux only 64-bit x86 is supported - there is a precompiled binary tarball available, or your distribution may package it. If not you can build from source.
- Downloads: Stable and nightly builds: https://renderdoc.org/builds ( Symbol server )
- Documentation: HTML online, CHM in builds, Videos
- Contact: baldurk@baldurk.org, #renderdoc on OFTC IRC, Discord server
- Code of Conduct: Contributor Covenant
- Information for contributors: All contribution information, Compilation instructions
- Community extensions: Extensions repository
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Windows | Linux | Android | |
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Vulkan | ✔️ | ✔️ | ✔️ |
OpenGL ES 2.0 - 3.2 | ✔️ | ✔️ | ✔️ |
OpenGL 3.2 - 4.6 Core | ✔️ | ✔️ | N/A |
D3D11 & D3D12 | ✔️ | N/A | N/A |
OpenGL 1.0 - 2.0 Compat | ✖️ | ✖️ | N/A |
D3D9 & 10 | ✖️ | N/A | N/A |
Metal | N/A | N/A | N/A |
- Nintendo Switch™ support is distributed separately for authorized developers as part of the NintendoSDK. For more information, consult the Nintendo Developer Portal.