Implement cef offscreen rendering with wgpu and winit #136
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Dare I say, no rust app will use the bare window and view apis provided by cef to create their ui, So most of them will come for the offscreen rendering function of cef(even tauri I guess).
This is a minimal demo to verify the gpu resource handle from cef can be opened with wgpu, should be helpful for apps to embedded cef.
(It can run on windows now, but the surface is still black, debugging)