Stars
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Slice three.js geometry with a plane.
Graphical Debugger for Sublime Text for debuggers that support the debug adapter protocol
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Example project for Unity 2020.1 Mesh API improvements
Open source, experimental, and tiny tools roundup
A 64KB WebGL Intro. Appeared in Revision 2021, PC 64KB Intro Compo
Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
SynchroNY 2020 Executable Graphics entry
Math library using HLSL syntax with multiplatform SIMD support
Realtime WebGL origami simulator
Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A Unity package to make runtime procedural mesh generation more flexible.
A resource for color grading UI and shader code, using Qt and GLSL
StreamSaver writes stream to the filesystem directly asynchronous
Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
This is the source for the demos in my blog post Instanced Line Rendering.
modV 3.0 is a complete rewrite of modV 2.0 with a focus on performance and a standardised API