Run gulp
to fire up the project server.
Any changes to the src/
folder will trigger live reload.
To view local dev link on a mobile device connected to same network, update the option to online: true
in gulp-tasks/browser-sync.js
. Then after you run gulp
, grab the url from the terminal and you're good to go.
Where it goes: src/html/partials/story/
.
The main HTML file is src/html/index.hbs
. Generally speaking, You should mostly just include new partials in there and not modify too much of it since there are a bunch of presets.
Partials are not automatically included. You must add them to index.hbs
. If you created a new file content.hbs
it would be referenced as {{> story/content }}
.
Change base/header
in index.hbs
:
{{> base/header 'sticky' }}
{{> base/header 'sticky-dark' }}
Fill out template-data/meta.json
For The Pudding analytics use UA-90567923-1
.
Using a Google Doc for copy is recommended. We use ArchieML as a micro CMS.
Setup Google doc
- Create a Google Doc
- Click
Share
button -> advanced -> Change... -> to "Anyone with this link" - In the address bar, grab the ID - eg. ...com/document/d/1IiA5a5iCjbjOYvZVgPcjGzMy5PyfCzpPF-LnQdCd 8000 FI0/edit
- In the file
config.json
in root of project, paste in the ID
Running gulp fetch-google
at any point (even in new tab while server is running) will pull down the latest, and output a file template-data/copy.json
.
You can now reference the JSON in your HTML, namespaced by copy
(eg. <p>{{copy.explanation}}</p>
).
There is a directory called svg
in the root of project, it contains a bunch of icons. To include them in the HTML, simply do this:
<div>@@include('arrow-left.svg')</div>
This way you can drop in svg icons anywhere in your HTML code whilst keeping it uncluttered.
Where it goes: src/js/
Take a look at entry.js
. This is the kickoff file, the only one included and run automatically.
Then take a look at graphic.js
, it has some basic skeleton stuff setup for you. This is imported and called from entry.js
once on load, and subsequently on a debounced resize event. I recommend putting your code in here. If you want to create more files, I recommending doing that in graphic.js
, but remember they won't be executed until you import them.
D3 Jetpack is included globally by default. For any other libraries, it is recommend that you use npm
to install and import them. You can also do it the vanilla way by including them in the src/assets
folder and putting a script tag in the HTML.
The JavaScript is transpiled from ES6, and uses Webpack to bundle into a single file. That means each file creates its own closure, so a "global" variable is scoped to a file unless you declare it as window.variable = ....
.
NPM way:
npm install [name] --save
.
Usage: (see library docs, but usually) import [library] from '[library]'
Old school
Put JS file in the src/assets/scripts
directory.
Usage: reference in the index.hbs
file <script src='assets/scripts/[name].js'></script>
In the folder src/js/utils
there a are a bunch of handy helper JS functions.
dom.js
: Super minimial wrapper on basic vanilla dom selection for convenience and cross-browser.is-mobile.js
: Device sniffing to detect if on mobile hardware.load-image.js
: Async image loading to detect when image completely loaded.locate.js
: Estimate user location via ip address.truncate.js
: Truncate string with options to break on space and add ellipses.url-parameter.js
: Get and set the paremeters of the URL in address bar.lookup-state-name.js
: Get state name from state abbrevation.lookup-state-abbr.js
: Get state abbrevation from state name.tracker.js
: Fire simple GA tracking on events.
NoUISlider is included by default, with some preset pudding styles. To include it, simply include the library in your JS file import noUiSlider from 'nouislider'
. Then in src/css/config.styl
, uncomment no-ui-slider.styl
.
Where it goes: src/css/story/
.
There is a file for you to start off with, story.styl
. You can create as many files as you want in this directory, they are automatically included.
Checkout some of the auto-included files in src/css/utils/
(variables.styl
, helpers.styl
, presets.styl
). You can modify these, especially variables.styl
.
Fonts are loaded async and use the FOUT practice. We have three font families:
- Canela (class name:
tk-canela
) - Publico (class name:
tk-publico
) - Atlas Grotesk (class name:
tk-atlas
)
Simply include the class on the element, and all children will inherit it. Publico is included on the body tag by default.
Example:
<div class='example'>
<p class='tk-atlas'>test</p>
</div>
Use the font-weight CSS property. Available weights:
- Canela: 300, 700
- Publico: 400, 700
- Atlas: 400, 500, 600
Where it goes: src/assets/
I reccommend creating separate directories for images, data, etc. Assets can always be referenced relative to assets
directory. For example:
<img src='assets/img/test.jpg'>
d3.csv('assets/data/test.csv')
When deployed, assets paths will remain relative. However, you'll notice that in index.hbs
there is a line that like <script src='{{basepath}}assets/scripts/d3.v4.12.0+jetpack.min.js'></script>
. basepath
here switches from nothing in local development, to https://pudding.cool/
in production. We have a common assets folder for stuff like (which also occurs with fonts). If you need to use this project for a non-pudding one, make sure to update the basepath
variable in gulp-tasks/html.js
.
Run gulp dist
This generates a single html file with inlined css, a single js file, and a folder with assets in the dist
folder.
Update Github pages version (during development)
Run make github
(make sure you've enabled github pages in your repo settings to pull from docs
).
Update The Pudding version (launch)
Requirements:
In Makefile
, replace year/month/name
with your own (eg. 2017/01/nba
). Uncomment code.
Run make pudding
to deploy and bust cache. If you only made changes to html/css/js, you can run make aws-htmljs
then make aws-cache
(it will be much quicker than re-uploading all your assets).
- optimize images: make sure they aren't unncessarily large in dimensions (should be no more than 2x their final rendered dimensions), should also crunched with something like imageoptim.
- clean data: reduce filesize bloat by making sure you aren't loading unnecessary columns and rows.
- remove console logs: aesthetics 😄
- enable anayltics: put
UA-90567923-1
intemplate-data/meta.json
- fill out metadata:
template-data/meta.json
- create two social images:
- Facebook: 1200 x 628 (
src/assets/social/social-facebook.jpg
) - Twitter: 1024 x 576 (
src/assets/social/social-twitter.jpg
)
- Facebook: 1200 x 628 (
- The file name will be structued as
jordanFORSVG_{year}UPDATE.ai
- The file has 2 layers:
shapes
for the underlying paths to export to SVG and transform anddetails
for things like stiching and logos that will be exported as a PNG and fade in over top of the shape - Within those broad layers, there is a layer for each shoe (ex:
jordan35
inshapes
andjordan_d
indetails
) - Then within the shape < shoe layer there are paths for the individuals shapes (ex:
j35_1
andj35_2
) - In general, the numbers should move in chronological order from the bottom left to the toe at the right, but for continuity, key parts of the shoe should be ordered and numbered as follows:
No. | Part |
---|---|
1 | Heel |
12 | Tongue |
13 | Toe box |
15 | Sole |
- Simple paths are preferred (be sure to convert circles, ellipses, and rects to paths), but compound paths are acceptable if necessary. When using a compound path, be sure that the element that should appear on top during the morph is ordered and numbered before the bottom element (ex:
j12_10
(top) andj12_11
(bottom)). - To export the SVG for morphing:
- Do not save over the exsiting file.
- Change all shapes filled with white-to-gray gradients to be magenta (this is so this style can be quickly found later). All other gradients are unqiue and can be left as is.
- Completely removed the
details
layer. - Unlock and unhide each sublayer in
shapes
so that each shoe is visible at the same time. - Then select
File < Save As
, change the format toSVG (svg)
, checkUse Artboard
, and use the default SVG settings.
- To export the PNG to overlay:
- Hide the
shapes
layer so that only thedetails
layer is visible - Then select
File < Export < Export for Screens
using thePNG 8
format at1920px
wide.
- Hide the
- To export the same thumbnail:
- Make sure both layers are visible
- Then select
File < Export < Export for Screens
using thePNG 8
format at200px
wide.
- Add copy about a new shoe to the google doc and run
npm run doc
to update. - Add in a new
img
for the overlay inhtml < partials < story < jordan.hbs
. - Place the newly generated SVG in the
svg
folder and update the reference inhtml < partials < story < jordan.hbs
. You'll also need to do the following:- If you used any gradients in the new shoe, open the SVG and move their
<linearGradient>
tags out of the individual shoe groups to between thecss
and the shoe groups. Rename the ids for these to be found later (ex:#gradientRedBlack
). The gradient stops will need to be formated as css variables. Referencecss < story < jordan.styl
for this. Open the previous SVG and copy and paste all existing<linearGradient>
tags to the new file. - Delete the
width
andheight
properties from thesvg
tag. - Check to make sure that all shoe group ids follow the same naming pattern (ex:
jordan1
orjordan35
). Sometimes Illustrator will add in underscores for version control. - Use the css styles in the SVG file as the
fillMatches
object injs < graphic.js
. Make sure that the gradient urls are named and referenced the same way and not with Illustrator generated ids. Once these are synced up, delete the inline styles in the SVG except for styles.st0
through.st5
. These will be referenced by the titleAIR JORDAN
shape.
- If you used any gradients in the new shoe, open the SVG and move their
- In
js < graphic.js
comment out everything beyond thepathsToJSON()
function ininit()
. Then open the console, enteroutput
, and copy the json it spits out intoassets < data < jordans.json
, saving over what is currently there. - Change
currentShoe == {most recent show number}
on line 155 ofgraphic.js
. - Uncomment out the things that you just did in the init function. Cross fingers and pray. Check for errors and to make sure all shoes are transitioning properly.
- If all looks good, return to the SVG file and delete all shoe groups except for
jordan0
. All the paths and colors are saved in the json, so you can delete them here and reduce the initial SVG size.