10000 Combat · tma02/WorldEngine Wiki · GitHub
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Tianyi Ma edited this page Jul 30, 2017 · 1 revision

Combat in WorldEngine is ability based. Each party in combat is given or chooses from a set of combat actions. Each action should have an associated "preparation" delay in ticks, as well as "completion" delay. The preparation and completion delay is made public information to all parties involved in the same combat session. Once a party in combat reaches zero health, or when a combat action requests to end combat, the combat session will end. Any items or objects that will be made available to the player for interaction are also stored in the combat session.

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