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Feature: Raffle Draw #1
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This is definitely doable but would have to be saved for when I move to a database. |
Okay, I've been thinking this over and it is possible to create a raffle system with the current architecture. It'll be accessed via a subcommand since it differs from normal routine. {
"slot": "2",
"ticket": "15",
"ych": "Night Sky"
} Of course, this is very basic and a lot of room for error but it's a start. It's based on this YCH raffle. |
ah I see how this raffle is set up. Users are self assigned a number on the order they are commented in. I was originally thinking about a twitter raffle where you can plug in someone's name and data in and then select one of those, but I think this implementation is a lot easier and requires les 8000 s input. (all it is really is, is a RNG) |
Yes. I do like both the idea of a raffle and your Twitter-based approach. It's just the current architecture doesn't really allow for it, at the moment. I figured this would be the best compromise in the meantime. |
The database will allow for better flexibility and extensibility in maintaining varies types of art that are requested. This features a basic implementation of adding new orders to it but you can't yet search or delete. In the future, you will also be able to export these orders as Json files for use as a receipt or import into someone else's implementation of artm. Other features include automated category selection and hashing based on former to determine the appropriate to add. The hashing is meant to not only verify information but also allow for accurate searching and pave the way for the raffling system, see issue #1.
The architecture was completely rewritten starting with 0.4. I think this feature may finally become more of a reality. |
It wouldn't be too hard to modify this program to also be able to pick one of the entries at random for when people do raffles! :3
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