fix realtime pp calc for the standard ruleset in lazer #340
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Noticed this a while ago, but didn't give it a serious thought until I added the lazer's built-in pp component on the screen and saw the big difference. The deviation is linear, the longer the map, the bigger the offset.
Talked to Cherry about it, apparently it was just a misassignment.
master
master_compressed.mp4
this pr
pr_compressed.mp4