A Toon Shader in Unity Universal Render Pipeline.
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Updated
Feb 16, 2024 - C#
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A Toon Shader in Unity Universal Render Pipeline.
A character focused Toon Shader for Unity using Shader Graph.
Toon Shader with Global Illumination. Ported to s&box (Source 2).
Non-Photorealistic Render Pipeline in Unity Engine
Easy-to-use library for 3D and pseudo-2D humanoid model rendering.
PBR-based Toon Shader for Universal Render Pipeline
An image processing software to process images such as toon sharing, gamma correction, smoothing, edge detection, and Fourier transform.
Useful Blender geometry, shader, compositor node groups.
Major: Computer Graphics
A simple toon shader
C++ implementations of ray tracing and path tracing techniques developed during the Fundamentals of Computer Graphics course. Includes toon shading, refraction, large scene rendering, and custom 3D setup.
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