Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
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Updated
Jan 3, 2023 - C++
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Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
High performance video graphic library for embedded systems
My DirectX 11 MLAA & SMAA implementation
Implementation of a method for specular anti-aliasing for microfacet based BRDFs with BGFX rendering library.
Optimization tools used for finding k-DOP axes in "k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing"
Implementation of various antialiasing algorithms
Archived Repository of the Assignments in my Computer Graphics Class
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
C++ Raytracer
Ray Tracing assignment for COSC363 - Computer Graphics at the University of Canterbury
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