Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
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Updated
Jan 11, 2025 - C++
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Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Fully open architecture implementation of modern multi-agent coordination techniques.
Reynolds’s flock of birds (or boids) using Python (numpy, matplot, scipy.spatial), based on the three rules proposed by Craig Reynolds.
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
🎆 A visualization of Craig Reynold's Boids
Realistic simulation of flocking birds for Second Life in Linden Scripting Language
A Rust implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior with real-time parameter controls.
Online Demo of 2D Flocking Simulation
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Master Dissertation at Lille University about Flocking Boids
A flocking algorithm with weighted behaviours.
This project is meant to illustrate and animate the Boids behaviour in OpenGL.
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
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