My own custom made set of Unity3D Handy Tools: Multiple Components Copy between two GameObjects, Components deletion, GameObject Transform (position + rotation + scale) Replacement and Components Replacement & Baking Emissive Materials into Lightmaps (Taken from: https://support.unity3d.com/hc/en-us/articles/214718843-My-Emissive-material-shader…
-
Updated
Feb 6, 2020 - C#