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promises

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This is a minimal CityBuilder Unity project with different type of building. We can add more buildings in Static data and it is maintaining the Game state of the player.

promises mvc unity unity3d reactive-programming generics unirx city-builder zenject < 10000 a data-hydro-click="{"event_type":"explore.click","payload":{"click_context":"REPOSITORY_CARD","click_target":"TOPIC","click_visual_representation":"TOPIC_TAG","actor_id":null,"record_id":438194,"originating_url":"https://github.com/topics/promises?l=c%23","user_id":null}}" data-hydro-click-hmac="59be4778e0ed6bfc3fe2b0fa1cc83c3bafb7f5c925f281a2d7bd74d77be682a3" title="Topic: pooling" href="/topics/pooling" data-view-component="true" class="topic-tag topic-tag-link Link f6 mb-2">pooling gamestate
  • Updated Jun 17, 2020
  • C#

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