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🕹️ Welcome to Game-Optimization, a repository dedicated to exploring and implementing various optimization algorithms to solve complex games. This project initially focuses on solving the classic game Sokoban using the Q-learning algorithm, with plans to extend to genetic algorithms and other optimization techniques in the future.
A Remake of the dos Bips game from Bryant Brownell for the funkey-s and rg nano. It is a Puzzle game which is a variation of sokoban written in SDL 1 based on my old gp2x version