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TinyVM is a small, fast, lightweight virtual machine written in pure ANSI C.
3D-Graphics-Rendering-Cookbook, Second Edition
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)
Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
Qt Node Editor. Dataflow programming framework
Advanced Docking System for Qt
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
Learning vulkan by doing HZB occlusion culling (eventually...)
A single-header library with a simplified interface for Vulkan synchronization
Advanced DXTc texture compression and transcoding library
An implementation of deferred irradiance volumes in WebGL
The 2013 edition of the Source SDK
Less than 100 Kilobytes. Works for Android 5.1 and above
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
A network library for client/server games written in C++
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.