[Balance] Light and glow item #10486
Labels
Priority: Questionable
Things that are unlikely to be fixed or implemented
System: Lighting
related to lighting system/FoV
Type: Balance
related to game balance
Type: Bug
Already implemented, but isn't fuctioning as expected.
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There is no other issue reporting the same problem.
Game Version
24.08.10.16
Environment
Description of the Issue
During Round 2 on August 10, 2024, I noticed significant imbalances with the lighting system in the game.
To investigate, I generated several light sources on a local server and observed the following inconsistencies:
Lighting Aberrations Observed:
(Side note: The cyborg light works perfectly and is very cool.)
Expected Behavior
With the introduction of weapon "attachments," it's disappointing that a weapon light is barely more useful than a PDA light (which is acceptable for basic personal movement).
The PDA should represent the baseline ("0" level) of expected light output. Following this logic:
For instance, the mining lamp has a fairly "good" output and could serve as a reference for unidirectional lights.
Ideally, a directional light source should be more powerful than a unidirectional one, as it focuses lumens more effectively due to its reflector.
Additional Context
Here are some screenshots illustrating the issues described:






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