Stars
[ICCV'25] GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
Open3D: A Modern Library for 3D Data Processing
A family of header-only, very fast and memory-friendly hashmap and btree containers.
A really fast C++ library for Delaunay triangulation of 2D points
Polylidar3D - Fast polygon extraction from 3D Data
C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.
Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self-intersections, degenerate and non-manifold elements are all…
A library for detecting and resolving intersections between two surface meshes.
Parallelized triangle mesh --> continuous signed distance field on CPU
C++ API wrapper for displaying shapes and meshes in Rviz
Applied 3D geometry in C++, with a focus on surface meshes.
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Unreal Engine 5 plugin component for rendering runtime generated content.
Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation.
A C++ & Python viewer for 3D data like meshes and point clouds
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
open Multi-View Stereo reconstruction library
2DGS-SLAM: Globally Consistent RGB-D SLAM with 2D Gaussian Splatting