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vernik03/RuntimeLoading

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Runtime Loading in Unreal Engine

This project implements runtime asset loading and manipulation in Unreal Engine 5.5 with collision handling and mesh processing capabilities.

Features

  • JSON Parsing: Parse JSON files to retrieve links for USD environment assets and glTF meshes
  • Mesh Processing:
    • Load meshes at runtime
    • Generate collision data
    • Combine multiple static meshes into procedural meshes for collision detection during movement
  • Mesh Manipulation:
    • Choose meshes from a menu and place them in the scene
    • Transform controls (rotation, scaling, movement)
    • Collision checking during movement (toggleable)
  • Scene Editing:
    • Select existing placed meshes to modify their transforms
    • Update position, rotation, and scale of scene objects

Demonstration

Video Demonstration

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