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2021.1102.2

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sr229 Ayase Minori
remove dangling references to Vignette.Live2D.Native

Signed-off-by: Ayane Satomi <chinodesuuu@gmail.com>

2021.1102.1

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Make Builds Debug Mode

We couldn't figure out why it won't run on Release mode so everything will be done in Debug

2021.1102.0

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Implement Tracking (#254)

* create `MediapipeGraphStore`, `TrackingComponent` and `AvatarController`

* fix graph encoding

* get landmarks

* update Akihabara to latest version

* check if camera is ready

* Revert "check if camera is ready"

This reverts commit 5e8f82a.

* use bitmap instead

* null check

* fix annoying crash -yet again-

* install linux package and begin BGR24 to BGRA32 conversion

* convert pixel format

* full encoding

* Improved vscode launch and tasks

* Fix color encoding

* upgrade akihabara windows runtime

* remove debugging code

* Improve image encoding speed by 30x

* check if Mat is empty

* Ignore empty mat

* Remove duplicate if

* add TryGetRawFrame

* cleanup useless garbage

* Ignore mediapipe folder for VSCode testing

* Adding a FaceControlPoints class

* Enclose it in correct namespace

* Math.

* Adding a FaceControlPoints to the TrackingComponent

* refactor and use `FaceData`

* Keep memory under control and check for mediapipe errors

* add custom timestamp counter

* make image conversion better

* check if it's byte array

* Add CONSTANT_CASE parameters for other avatars

* Fix "data cannot be null" bug

* fix memory leak

* remove because i forgor

* Use exceptions instead of booleans

* Improve TryGetRawFrame()

* Add an OutputFrame to facilitate camera preview

* Do not expose the ImageFrame to avoid AccessViolation

* update camera preview to show tracking

* fix colors and stuff poggers

* properly dispose image

* Add a ConvertRaw util function

* Remove conversion

* Remove unnecessary code and use ConvertRaw util function

* Bloating FaceData with names

* First implementation of 3d angles

* improve gitignore ffs

* Refactor distance functions

* Re-refactor distance functions

* Add angle movement

* Bypass compositor on Linux while debugging

* Refactor angle formulas

* Refactor AvatarController

* OPEN THE EYES

* Flip X angle

* move away from update thread and only send data to mediapipe when a camera has a new frame

* - add hardcoded model
- add disclaimer
- send frame to mediapipe every camera tick
- refactor `TrackingComponent`

* Nitrous forgor 💀

* Figured out the math for additive breathing

* Fixed CubismBreathController

* Add body angle control

* Make the breath controller absolute instead of additive

We'll implement a safe way to combine them at some point.

* Set default arm opacity

* Apply smoothing

* Add Calibrate feature

* Remove hard-coded offset

* use an easeInOutQuint function for the eyes

Seems slightly better, but still janky.

* fix tracker not running on camera tick and remove camera preview (for now)

* final steps!
- move Calibrate to `RecognitionSection` and add hint text
- prevent movement jittering

Co-authored-by: Nathan Alo <nathan.alo2000@gmail.com>
Co-authored-by: Adryzz <46694241+adryzz@users.noreply.github.com>
Co-authored-by: Speykious <speykious@gmail.com>

2021.1025.1

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Fix RID in deploy stage

2021.1025.0

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Use ubuntu.20.04-x64 RID

2021.1011.0

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Fix "Computer" button crashing the app on linux (#245)

* Fix "Computer" crashing the app on linux

* remove unnecessary using added by accident

2021.902.1

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use ncipollo/release-action@v1 instead

2021.902.0

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Use GitHub Releases for Public

2021.828.0

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Remove redundant platform folder

They get released on seperate workers, making the need to categorize them moot

2021.730.0

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Add more Insiders Flair (#221)

* slight adjustments to user interface

+ remove `Backgrounds` namespace
+ use framework's `ScreenStack` and `Screen`
+ reorder namespacing
+ adjust settings tab
+ adjust home tab
- remove help tab

* prefer insiders colors

* add icon and prefer if building for insiders

* use same assembly name

* Disable Lint step for now

* fix broken tests

Co-authored-by: Ayane Satomi <chinodesuuu@gmail.com>
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