Removes unused variables in G3D:Ray #3040
Merged
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🍰 Pullrequest
These are unused variables. Idk if the compiler optimizes them out. But if not, thats some heavy branching in ray::set
If we do want to keep them for future use - i don't see why - i have an example that removes some branching by reordering the enum and uses base3: https://github.com/Gamemechanicwow/core/tree/ray-classification-for-collision
Proof
Issues
How2Test
Todo / Checklist