Stars
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Precomputed Radiance Transfer Global Illumination in Unity URP
Riru Il2cppDumper 加强版 内存里直接dump出源码信息 ( 已支持易盾)
【开源】Unity 商业级引擎源码加密混淆过马甲包 Il2cpp global-metadata加密方案 Android加固&IOS加固
DXIL Decompile tools, can be used by renderdoc dxil shader analyze
Split large meshes in Unity into smaller submeshes
Various Static/Realtime Cubemap Rendering Implementations in Unity.
Lightweight and fast library written in C# for reading Microsoft Excel files
A Frida module to dump, trace or hijack any IL2CPP application at runtime, without needing the global-metadata.dat file.
Industry-standard navigation-mesh toolset for games
Implementation of Horizon: Zero Dawn's cloud renderer.
use libclang to extract code imformation and code generation
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Header-only Perlin noise library for modern C++ (C++17/C++20)
this is a fork of libnoise which changes the build system from static Makefiles to cmake
Piccolo (formerly Pilot) – mini game engine for games104
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Atmospheric Scattering for Unity