Stars
Retargetting motion from one robot to another.
[Digital Human Proj] Implementation of motion matching pipeline, with AABB search, spring damper and inertialization. Run on LaFan1 dataset, we have multiple means of input to provide user with imm…
The final project of SI252.
Official Code for "Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning"
Official implementation of "FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation"
Simple-to-use-and-extend implementation of the DeepMimic Approach using the MuJoCo Physics Engine and Stable Baselines 3, mainly for locomotion tasks.
Convert .bvh files (Biovision Hierarchy) to DeepMimic format.
[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Implementing trajectory optimization on bipedal system
Implementation of a planar bipedal walking using Hybrid Zero Dynamics in Python
Imitation learning benchmark focusing on complex locomotion tasks using MuJoCo.
Code for the paper "Learning from Massive Human Videos for Universal Humanoid Pose Control"
[RSS 2025] 💐Official implementation of the paper "Learning Humanoid Standing-up Control across Diverse Postures"
Reproduction code of paper "World Model-based Perception for Visual Legged Locomotion"
Natural Locomotion, Jumping and Recovery of Quadruped Robot A1 with AMP
bjtulonglong / bipedal-robot-learning-collection
Forked from zita-ch/bipedal-robot-learning-collectionCollection of high-quality robo learning papers for bipedal robots.
[CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
[RSS 2025] Learning Getting-Up Policies for Real-World Humanoid Robots
NVIDIA Isaac GR00T N1 is the world's first open foundation model for generalized humanoid robot reasoning and skills.
Learn how to design a footstep planner for humanoid robots, breaking down the entire process step by step: 2D footsteps planning, 3D feet trajectory generation, ZMP and CoM trajectory generation.
Walking pattern generation examples using zero moment point method