Stars
A compute shader wrapper for Godot
A Godot project showing how to create custom screen buffers
Package and run LÖVE (v12.0) games for the HTML5/WebAssembly platform.
A replayable arcade shooter where you control a snake of heroes.
zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
The xmake plugin for neovim provides a ui interface that allows you to configure xmake more efficiently.
Exploit Development and Reverse Engineering with GDB & LLDB Made Easy
My collection of raylib code examples - For learning the C language with 2D and 3D games.
AIHawk aims to easy job hunt process by automating the job application process. Utilizing artificial intelligence, it enables users to apply for multiple jobs in a tailored way.
🎇 Compilation of the best resources to learn programming OpenGL Shaders
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Clang build analysis tool using -ftime-trace
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, flexbuffers, msgpack, TOML, UBJSON, XML, YAML / msgpack.org[C+…
Simple Python scripts for converting between the AINB format found in recent Nintendo EPD games and JSON/YAML
Nintendo Switch loader for Ghidra
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
open-ead / nnheaders
Forked from ultimate-research/nnheadersRepository of user created nnsdk headers.
Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)