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Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
CPU and memory profiling tools for Unity3D
xiansheng888 / QFramework
Forked from liangxiegame/QFrameworkGodot/Unity3D System Design Architecture
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
MessagePack is an extremely efficient object serialization library. It's like JSON, but very fast and small.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Code for the paper "Language Models are Unsupervised Multitask Learners"
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
xiansheng888 / huatuo
Forked from tuyoogame/huatuohuatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
Shortest path finding with Dijkstra's algorithm for Unity.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Unity – generate SpriteSheets at runtime!
xiansheng888 / Real-Time-Rendering-4th-Bibliography-Collection
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
unity shader variant collection
We have used and implemented A* algorithm for move the mouse to find cheese.
xiansheng888 / SkillEditor
Forked from lanzhipeng2011/SkillEditorSkillEditorDemo