8000 xiansheng888 / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View xiansheng888's full-sized avatar

Block or report xiansheng888

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

C# string零GC补充方案

C# 326 89 Updated Apr 13, 2023
1 Updated Mar 21, 2025

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

C# 326 44 Updated Oct 3, 2023

CPU and memory profiling tools for Unity3D

C++ 222 57 Updated Aug 14, 2022

Godot/Unity3D System Design Architecture

C# 1 Updated Mar 21, 2024

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

C# 2,199 519 Updated Jun 1, 2025

MessagePack is an extremely efficient object serialization library. It's like JSON, but very fast and small.

7,212 520 Updated Aug 10, 2024

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,689 298 Updated Dec 28, 2024

[Deprecated] Protocol Buffers for Go with Gadgets

Go 5,684 812 Updated Jul 27, 2023

Code for the paper "Language Models are Unsupervised Multitask Learners"

Python 23,650 5,679 Updated Aug 14, 2024

socket md5 crc 粘包处理 消息派发机制

1 Updated Feb 27, 2018

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

C++ 2,336 382 Updated Feb 16, 2023

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

C++ 1 Updated May 21, 2022

BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms

C# 1 Updated Jun 23, 2019

BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms

C# 357 78 Updated Jun 23, 2019

Shortest path finding with Dijkstra's algorithm for Unity.

C# 123 29 Updated Apr 16, 2018

unity shader variant collection

C# 22 5 Updated Jun 17, 2021

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

C++ 2,615 469 Updated May 6, 2025

Unity – generate SpriteSheets at runtime!

C# 593 147 Updated Sep 23, 2020

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 1 Updated Oct 31, 2021

新手引导 拿上就能使

3 3 Updated Nov 5, 2021

动态规划图集

C# 1 Updated Nov 11, 2021

unity shader variant collection

C# 1 Updated Jun 17, 2021

123

C# 2 Updated Jan 19, 2021

We have used and implemented A* algorithm for move the mouse to find cheese.

C# 3 2 Updated Apr 21, 2017

Unity项目

C# 1 1 Updated Jan 28, 2021

Unity项目

C# 1 Updated Jan 18, 2021

SkillEditorDemo

C# 1 Updated Sep 4, 2020

SkillEditorDemo

C# 1 5 Updated Sep 4, 2020
Next
0