Stars
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Scheme(R7RS) interpretor/compiler rust implementation
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🚀 Awesome Tauri Apps, Plugins and Resources
High-Performance Rendering Framework on Stream Architectures
Rust version of https://github.com/Overv/VulkanTutorial
《Cookbook for Rustaceans in Finance》是一本专为金融行业的Rust开发者编写的实用指南,提供了一系列关于如何有效使用Rust语言来解决金融编程问题的详尽示例和解决方案。
Unity - dual contour (w/o QEF) octree renderer for point cloud data
GPU atmosphertic scattering and planet generation in Unity 3D
An automatic, real-time dual-grid tileset system for Godot
Experiments with WFC on a globe, SDF lighting, and atmosphere shaders in Godot.
Customizable procedural planet generator for Blender
My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project
Procedural planet generator built with WebGL http://jarettgross.me/Procedural-Planet-Generation/planets.html
A stylized procedural planet generator written in Godot 3.0.
Examples of procedural planet generation, current in the Unity engine.