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Gyunity

Description

This is a physically based renderer (CPU based ray tracing), and it's original name is SmallSPPM since I have answered someone's question about sppm to write a demo. But now I decide to extend it to a graphics library, so I rename this project to "Gyunity" [dʒiːjuːnəti].

Next plan is to implement the GPU based renderer and add more features like MCMC(MMLT), VCM, Differentiable Rendering core, Path Guiding methods...

Features

  • PathTracing (PT)
  • Stochastic progressive photon mapping (SPPM)
  • LightTracing (LT)
  • Bidirectional PathTracing (BDPT)
  • Volume PathTracing (VPT)
  • Equi-angular sampling
  • Multiple importance sampling (MIS)
  • Microfacet model with GGX distribution (GGX)
  • Ambient Occlusion (AO)
  • Low Discrepancy Sequence (Halton, Sobol...)
  • KdTree, BVH
  • Fast vector and matrix calculation (SIMD-SSE)
  • Simple Memory Pool

Some Results





Build

1. git clone --recursive https://github.com/xiaoyxue/Gyunity.git
2. In Developer Command Prompt for VS to run init.cmd
3. Open Gyunity.sln and build the solution

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