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游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

C++ 1,506 501 Updated Apr 28, 2025

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

272,931 21,100 Updated Oct 3, 2024

live video streaming server in golang

Go 9,938 2,022 Updated Nov 6, 2024
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