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Peking University, School of Computer Science
- Beijing, China
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13:15
(UTC +08:00) - https://www.linkedin.com/in/yudshj/
- https://orcid.org/0000-0003-4846-5803
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Starred repositories
Maple Mono: Open source monospace font with round corner, ligatures and Nerd-Font icons for IDE and terminal, fine-grained customization options. 带连字和控制台图标的圆角等宽字体,中英文宽度完美2:1,细粒度的自定义选项
AcadHomepage: A Modern and Responsive Academic Personal Homepage
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
This repository contains the official implementation of the paper "GL2GPU: Accelerating WebGL Applications via Dynamic API Translation to WebGPU", presented at WWW 2025. https://doi.org/10.1145/369…
The official code for "MagCache: Fast Video Generation with Magnitude-Aware Cache"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Sample implementing several rendering methods for 3D gaussian splatting
Gaussian splat viewer built with Rust, WASM, and WebGPU
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
bevy gaussian splatting render pipeline plugin
Splatter is a WebGPU based gaussian splatting engine written in Rust
A 3D Gaussian Splatting Viewer App written in Rust using wgpu and egui.
A library for novel view-synthesis inspired by the concepts of Gaussian splatting
A-Frame component implementation of the 3D Gaussian splat viewer
Three.js-based implementation of 3D Gaussian splatting
JavaScript Gaussian Splatting library.
Official implementation of MASS: Multi-Agent Simulation Scaling for Portfolio Construction
A WebGPU fuzzer that generates random JavaScript WebGPU API calls
[CVPR 2025 Highlight] Real-time dense scene reconstruction with SLAM3R
The world’s fastest framework for building websites.
Inspection debugger for WebGPU