8000 Releases Β· yairm210/Unciv Β· GitHub
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Releases: yairm210/Unciv

4.16.17-patch1

18 Jun 06:24
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4.16.17-patch1

4.16.17

17 Jun 14:02
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4.16.17

Increased font size so it looks less blurry on large screens

'connect road' works when railroads don't exist in the ruleset

'connect road' acknowledges availability uniques on road/railroad

Simplified requirements for adding a new demand

By EmperorPinguin:

  • Autoplay: don't assign citizens according to AI Personality
  • AI: remove thingsToFocusOnForVictory

4.16.16

15 Jun 09:57
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4.16.16

By metablaster:

  • update missing world screen image annotation
  • Table and colors for diplomatic relations between human players in diplomacy screen.
  • Fix automated units not auto upgrading when enabled
  • Fix broken translations

By RobLoach:

  • Allow using [relativeAmount]% Gold from Great Merchant trade missions on units
  • Fix Civilopedia 'required Building' links for Wonders

'Stacked with unit' conditional unique - By PLynx01

Hexarealm edge tiles restructuring - by hackedpassword

4.16.15

11 Jun 15:07
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4.16.15

Fixed Gold being translated in trade offer with peace treaty

By metablaster:

  • Improved diagram colors in global politics
  • Fix crash for automated Fighter units
  • Fix automated long range units not heading to enemy city

modding: Show status page for civilian units - By SomeTroglodyte

Add 'don't spy on us' has a demand - By Emandac

4.16.14

07 Jun 21:32
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4.16.14

Mod checking: Catch unexpected validation exceptions

Add uniques to remove tile resources and improvements - By RobLoach

Upon Ending Golden Age unique - By PLynx01

Fix Civilopedia when opened for a religion-free ruleset without a loaded game - By SomeTroglodyte

4.16.13-patch1

04 Jun 07:13
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4.16.13-patch1

4.16.13

02 Jun 21:03
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4.16.13

Fixed techs showing '0 turns' and yet not being researched

Fixed trigger uniques with broken city filters

Only buildable improvements are viable comparisons for determining if a City Center can provide a resource

Added 'era number', 'speed modifier for stat' countables - by SomeTroglodyte

Add buildingFilter to building maintenance unique - By PLynx01

Add Civ unique dialogue when asking for Declaration of Friendship - By ReallyBasicName

Improved AI road planning - By metablaster

4.16.12

30 May 14:14
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4.16.12

Modding:

  • Warn of rendering performance problems for split atlases
  • Avoid crash from 'in this city' uniques when not applied in the context of a city

New countable for adopted policies supports policyFilter - By SomeTroglodyte

Added UponLosingCity unique - By PLynx01

By RobLoach:

  • Vanilla, Gods & Kings: Fix Hagia Sophia effects
  • Add Great Person group names

AI: updated wonder evaluation - By EmperorPinguin

4.16.11

25 May 14:46
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4.16.11

Don't spawn prophet in holy city if it's been taken over

City location ranking takes modded city work range into account

Modding: Avoid crashes from 'free buildings that no longer apply once they're in the city / change which buildings are free'

City stats table immediately scrollable again, AND scrollable all the way to the end

By RobLoach:

  • Add unique denounced quotes
  • Mods can add voiceovers for start intros

Fix showing negative mod download progress - By SomeTroglodyte

4.16.10

20 May 07:09
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4.16.10

Disabled android-specific behaviour of text fields since it's broken currently :|

Fixed city screen buildings panel not fully scrollable

Only add mod search textboxes if there are at least 10 mods (cleaner UI)

uniques: Add a 'not constructed by anybody' conditional unique - By RobLoach

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