Releases: yairm210/Unciv
4.16.17-patch1
4.16.17-patch1
4.16.17
4.16.17
Increased font size so it looks less blurry on large screens
'connect road' works when railroads don't exist in the ruleset
'connect road' acknowledges availability uniques on road/railroad
Simplified requirements for adding a new demand
By EmperorPinguin:
- Autoplay: don't assign citizens according to AI Personality
- AI: remove thingsToFocusOnForVictory
4.16.16
4.16.16
By metablaster:
- update missing world screen image annotation
- Table and colors for diplomatic relations between human players in diplomacy screen.
- Fix automated units not auto upgrading when enabled
- Fix broken translations
By RobLoach:
- Allow using
[relativeAmount]% Gold from Great Merchant trade missions
on units - Fix Civilopedia 'required Building' links for Wonders
'Stacked with unit' conditional unique - By PLynx01
Hexarealm edge tiles restructuring - by hackedpassword
4.16.15
4.16.15
Fixed Gold being translated in trade offer with peace treaty
By metablaster:
- Improved diagram colors in global politics
- Fix crash for automated Fighter units
- Fix automated long range units not heading to enemy city
modding: Show status page for civilian units - By SomeTroglodyte
Add 'don't spy on us' has a demand - By Emandac
4.16.14
4.16.14
Mod checking: Catch unexpected validation exceptions
Add uniques to remove tile resources and improvements - By RobLoach
Upon Ending Golden Age unique - By PLynx01
Fix Civilopedia when opened for a religion-free ruleset without a loaded game - By SomeTroglodyte
4.16.13-patch1
4.16.13-patch1
4.16.13
4.16.13
Fixed techs showing '0 turns' and yet not being researched
Fixed trigger uniques with broken city filters
Only buildable improvements are viable comparisons for determining if a City Center can provide a resource
Added 'era number', 'speed modifier for stat' countables - by SomeTroglodyte
Add buildingFilter to building maintenance unique - By PLynx01
Add Civ unique dialogue when asking for Declaration of Friendship - By ReallyBasicName
Improved AI road planning - By metablaster
4.16.12
4.16.12
Modding:
- Warn of rendering performance problems for split atlases
- Avoid crash from 'in this city' uniques when not applied in the context of a city
New countable for adopted policies supports policyFilter - By SomeTroglodyte
Added UponLosingCity unique - By PLynx01
By RobLoach:
- Vanilla, Gods & Kings: Fix Hagia Sophia effects
- Add Great Person group names
AI: updated wonder evaluation - By EmperorPinguin
4.16.11
4.16.11
Don't spawn prophet in holy city if it's been taken over
City location ranking takes modded city work range into account
Modding: Avoid crashes from 'free buildings that no longer apply once they're in the city / change which buildings are free'
City stats table immediately scrollable again, AND scrollable all the way to the end
By RobLoach:
- Add unique
denounced
quotes - Mods can add voiceovers for start intros
Fix showing negative mod download progress - By SomeTroglodyte
4.16.10
4.16.10
Disabled android-specific behaviour of text fields since it's broken currently :|
Fixed city screen buildings panel not fully scrollable
Only add mod search textboxes if there are at least 10 mods (cleaner UI)
uniques: Add a 'not constructed by anybody' conditional unique - By RobLoach