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@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@KhronosGroup
The Khronos Group KhronosGroup
Connecting Software to Silicon

United States of America

@PixarAnimationStudios
Pixar Animation Studios PixarAnimationStudios

1200 Park Avenue Emeryville CA 94608

@rawrunprotected
rawrunprotected rawrunprotected
I make code run fast. Principal mixed reality / 5G pixel pusher at some big company. Co-creator of https://github.com/ezEngine/ezEngine.
@SnapdragonStudios
Snapdragon Studios SnapdragonStudios
Snapdragon Studios explores, innovates, and pushes gaming technologies through collaboration with world-class developers.
@pico-8
PICO-8 pico-8
PICO-8 Fantasy Console

Join Discord: https://discord.gg/MhQAzTw

@WeakKnight
Tianyu Li WeakKnight
Currently working at TiMi-L1. Previously studying on Computer Graphics at School Of Computing, University Of Utah.

Tencent Chengdu

@yungDoom
Parallax yungDoom
I like tinkering around.

@P0L3NARUBA Turkey

@RayTracing
Ray Tracing in One Weekend RayTracing
Resources for The Ray Tracing in One Weekend Book Series
@riscv
RISC-V riscv
The Open-Standard Instruction Set Architecture

Zurich, CH

@saharan
saharan saharan
a software engineer in Japan. sometimes making fun stuff at oimo.io
@EpicSkookumScript
SkookumScript EpicSkookumScript
The superpowered scripting solution and cutting-edge command console for UE4. Owned by @EpicGames and maintained by the community.

@EpicGames Cary, NC

@Mojang
Mojang Mojang

Stockholm, Sweden + Redmond, WA + many other places

@pbbastian
Peter Bay Bastian pbbastian
Senior Graphics Engineer at Unity Technologies

@Unity-Technologies Helsingør, Denmark

@godotengine
Godot Engine godotengine
Godot is a popular Free and Open Source game development engine and toolset.

Worldwide

@QianMo
浅墨(毛星云) QianMo
Game Programmer

Tencent Shenzhen, China

@neil3d
Neil Fang neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。

IEG, Tencent Group Beijing

@yuanming-hu
Yuanming Hu yuanming-hu
Ph.D. in Computer Science (MIT CSAIL) Creator of Taichi Lang
@gafferongames
Glenn Fiedler gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC

@networknext @mas-bandwidth @spacegame-llc New York

@phi-lira
Felipe Lira phi-lira
Lead of Universal Render Pipeline at Unity. I'm interested in rendering, game development, AI and digital projects.

Unity Technologies Copenhagen, Denmark

@Verasl
Andre McGrail Verasl

@RawPowerGames Copenhagen, Denmark

@Trace0429
Trace Yang Trace0429

Tencent Shenzhen China

@qiankanglai
Kanglai Qian qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄

NetEase Shanghai, China

@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@mmp
Matt Pharr mmp

San Francisco, CA

@LukasBanana
Laura Hermanns LukasBanana
Shader Tools Programmer @ Epic Games; Previously @ MA Lighting; Opinions are my own

Epic Games North Carolina, USA

@patriciogonzalezvivo
Patricio Gonzalez Vivo patriciogonzalezvivo
CG & ML

@patricio@merveilles.town

@ArturoNereu
Arturo Nereu ArturoNereu
🤖 trained on data from books, video games, and code.

Austin, Texas

@smilehao
smilehao smilehao
U3D games programmer

https://www.tencent.com shenzhen

@Kink3d
Matt Dean Kink3d
Graphics

Copenhagen, Denmark

@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
@ray-cast
Rui ray-cast
Graphics, engine, art, programming languages.

Wuhan

@JoshEngebretson
JoshEngebretson

North Carolina, USA

@ands
ands ands
Graphics Programmer. Also interested in: GameDev, Electronics, Maker/Demoscene.

Keen Games London, UK

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

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