Stars
ποΈπποΈ to skim glsl sources w/ foldable shader chunks for threejs shaderlib
Svelte implementation of the Carbon Design System
Methods for working with iterators in ECMAScript
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Method Draw, the SVG Editor for Method of Action
A post processing library for three.js.
This is the molecular python script for blender, originally coded by Pyroevil. A bit similar to Lagoa Multiphysic in Softimage.
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
π Intuitive, type safe, light and flexible Store for Vue using the composition api with DevTools support
Dual filtering pass for threejs postprocessing.
Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.
Shims for new ES modules features on top of the basic modules support in browsers
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Issues, feedback, and feature requests for the https://gltf.report website.
A modern runtime for JavaScript and TypeScript.
Procedural Noise Shader Routines compatible with WebGL
ποΈ Compact GUI for fine-tuning parameters and monitoring value changes
A list of rules for when CSS properties have no effect