Stars
Code repo for video tutorial series teaching Vulkan and computer graphics
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
One stop shop for getting started with the Vulkan API
Tutorial for the Vulkan graphics and compute API
An interactive NVIDIA-GPU process viewer and beyond, the one-stop solution for GPU process management.
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
C++ examples for the Vulkan graphics API
One stop solution for all Vulkan samples
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
The main repository for the FidelityFX SDK.
Collecting papers about new view synthesis
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
OculusVR SDK Source Code (Linux, Windows and MacOS)
An OSVR plugin for SteamVR, providing SteamVR support for OSVR HMDs.
Stream VR games from your PC to your headset via Wi-Fi
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Drivers and related code/data for improving the hardware experience for the HDK on Windows
An example OpenVR driver for demonstrating the IVRVirtualDisplay interface.
ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps