8000 GitHub - zeloe/juce_metal_convolution: GPU acceleration for efficient, high-quality audio processing.
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juce_metal_convolution

Real-time convolution reverb without FFT, accelerated using Metal on the GPU.
Convolution processing runs on a dedicated background thread, producing a high-quality, natural reverb effect.
Tested on a MacBook Air M4.


Features

  • Real-time, time-domain convolution (no FFT)
  • GPU-accelerated with Metal
  • Background-threaded processing
  • CMake-based build system (easy setup)

How to Build

You need:

  • CMake installed
  • Xcode with command-line tools installed

1. Clone the repository

git clone https://github.com/zeloe/juce_metal_convolution.git

2. Download metal-cpp

Download metal-cpp from Apple.
Extract it, and copy the metal-cpp folder inside the metal-cmake directory:

juce_metal_convolution/metal-cmake/  ← copy metal-cpp here

Note: You must have the metal-cpp headers locally; they are not included in this repo.

3. Build using CMake

To generate an Xcode project:

cmake -B build -G Xcode

Or to build directly using Make:

cmake -B build
cd build
make

Notes

  • This project uses JUCE for audio setup and Metal interop.
  • Metal is used directly via metal-cpp, Apple's official C++ bindings for Metal.
  • Currently tested only on Apple Silicon (MacBook Air M4).
  • Check out here VST3 Plugin to use in DAW.

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GPU acceleration for efficient, high-quality audio processing.

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