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Maxon GmbH
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Game Engines with Source: Learning from the best
revisiting a known normal transformation in computer graphics
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
WebGL-Tile-Based-Forward-Plus-Renderer using glTF model
Source & macOS binary of USD exporter for SketchUp
🚀 Command Line Tool to create XCFramework for multiple platforms in one shot!
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
KTX (Khronos Texture) Library and Tools
How to install a library with cmake
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney …
An application that allows users to deform meshes in a smooth and realistic way in real-time.
Sample showcasing lifetime management and resource transfers in Vulkan
A blank iOS app build system written in CMake. Includes building a dynamically linked C++ framework and bundling it into the app.
Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
Synology VideoStation and DLNA FFmpeg Wrapper with AAC, DTS, EAC3 and TrueHD support via pipes (now with GStreamer support). It enables full hardware transcoding from Synology´s FFmpeg for video an…
Patcher to enable DTS, EAC3 and TrueHD transcoding support to Synology VideoStation (from DSM 6.2 to DSM 7.0 and above ; ffmpeg4, 5, 6, 7 ready)