Starred repositories
Inversion of dispersion curves using Evolutionary Algorithms
Code and Benchmark Examples for JGR: Solid Earth paper
A Python package for seismic surface wave tomography and receiver function analysis
Using Deep-Learning to do surface wave tomography
Multiscale adjoint waveform tomography for surface and body waves
💿 Free software that works great, and also happens to be open-source Python.
Python资源大全中文版,包括:Web框架、网络爬虫、模板引擎、数据库、数据可视化、图片处理等,由「开源前哨」和「Python开发者」微信公号团队维护更新。
📗 The Beauty of Python Programming.
Python - 100天从新手到大师
Library to allow calling fortran code from python
Template for Python Projects
Course material for the lecture "Theory of seismic waves II" (SS 2018) @ CAU Kiel
An automatic differentiation based (AD-based) multimodal surface wave inversion tools
DEPRECATED in favor of our newer libraries (see www.fatiando.org). Python toolkit for modeling and inversion in geophysics.
SPECFEM2D simulates forward and adjoint seismic wave propagation in two-dimensional acoustic, (an)elastic, poroelastic or coupled acoustic-(an)elastic-poroelastic media, with Convolution PML absorb…
The CWP/SU: Seismic Un*x Package - a free open seismic processing, research, and educational software package. Please seek distribution gzipped tar files at https://wiki.Seismic-Unix.org not the Gi…
Deep Learning for Seismic Imaging and Interpretation
SPECFEM3D_Cartesian simulates acoustic (fluid), elastic (solid), coupled acoustic/elastic, poroelastic or seismic wave propagation in any type of conforming mesh of hexahedra (structured & unstruct…
C++ examples for the Vulkan graphics API
Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
📚 Library of all kind of scripts, snippets & shaders for Unity
📖 书籍《Unity Shader入门精要》源代码
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility