10000 Do not deduplicate single line polygon by Czaki · Pull Request #65 · 4DNucleome/PartSegCore-compiled-backend · GitHub
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Do not deduplicate single line polygon #65

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Merged
merged 3 commits into from
Feb 14, 2025

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Czaki
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@Czaki Czaki commented Feb 13, 2025

Summary by CodeRabbit

  • Bug Fixes
    • Improved processing of shape data by skipping incomplete shapes to ensure only valid geometry is handled, leading to enhanced stability and consistency in geometric computations.
    • Added a safeguard for polygons with fewer than three points to prevent invalid processing.

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coderabbitai bot commented Feb 13, 2025

Walkthrough

This change modifies the split_polygon_on_repeated_edges function in the triangulate.hpp file. It introduces a conditional check to return the input polygon as a single-element vector if its size is less than three. This adjustment ensures that polygons with fewer than three points are handled correctly, preventing invalid processing while maintaining the function's focus on splitting polygons based on repeated edges.

Changes

File Path Summary of Changes
src/PartSegCore_compiled_backend/triangulation/triangulate.hpp Added a conditional check in the split_polygon_on_repeated_edges function to return a single-element vector for polygons with fewer than three points.

Sequence Diagram(s)

sequenceDiagram
    participant F as split_polygon_on_repeated_edges
    participant PL as Polygon_List
    participant EP as Edge_Processor

    PL->>F: Provide polygon
    F->>F: Check polygon.size()
    alt polygon.size() < 3
        F-->>PL: Return polygon as single-element vector
    else polygon.size() >= 3
        F->>EP: Process polygon to split on repeated edges
        EP-->>F: Return processed polygon parts
    end
    F-->>PL: Return result
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With polygons small, I lighten the load.
Three points or more, let’s dance and split,
For tiny shapes, a single hop is it!
In the world of edges, I’ll always fit!
🥕🐰


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Actionable comments posted: 0

🧹 Nitpick comments (1)
src/PartSegCore_compiled_backend/triangulation/triangulate.hpp (1)

863-877: Update function documentation to mention 2-point polygon handling.

The function documentation should be updated to mention that 2-point polygons are treated as single line segments and are not processed for edge deduplication between their first and last points.

 /**
  * Calculates and returns a list of unique (deduplicated) edges from a list of
  * polygons.
  *
  * This function receives a list of polygons, where each polygon is defined by a
  * series of points. It identifies the edges of the polygons and returns those
  * edges that are unique (i.e., edges that appear an odd number of times across
  * all polygons). Any edge that appears an even number of times is considered to
  * be a duplicate and is removed.
+ *
+ * Note: Polygons with exactly 2 points are treated as single line segments and
+ * are not processed for edge deduplication between their first and last points.
  *
  * @param polygon_list A reference to a vector containing vectors of points,
  * where each inner vector represents a polygon.
  * @return A vector of unique edges (of type point::Segment) that are not
  * duplicated across the polygons.
  */
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🔇 Additional comments (2)
src/PartSegCore_compiled_backend/triangulation/triangulate.hpp (2)

893-893: LGTM! The change correctly handles 2-point polygons.

The addition of if (polygon.size() == 2) continue; ensures that 2-point polygons are not processed for edge deduplication between their first and last points. This is correct because a 2-point polygon should be treated as a single line segment without creating an additional edge.


893-893: Add test coverage for 2-point polygon handling.

Please add test cases to verify that:

  1. 2-point polygons are correctly treated as single line segments
  2. Edge deduplication works correctly for mixed cases with both 2-point and larger polygons

@Czaki Czaki merged commit 0d51aae into master Feb 14, 2025
22 checks passed
@Czaki Czaki deleted the non_deduplicate_two_points_shapes branch February 14, 2025 08:06
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