Stars
3D and 2D Texture generation using the compute shaders within the Unity engine.
A refreshingly simple data-driven game engine built in Rust
reproduce mancini-liquid-pill webpage using the vanilla threejs
一个在unity上使用的网络游戏客户端开发框架,为unity所有使用方式提供完善的封装和管理,只需要专注于游戏逻辑的编写
Example project to draw 1million grass instances on mobile
A build system for creating cross-platform styles.
Play with fluids in your browser (works even on mobile)
Performant plane reflections in three.js r139
Ray tracing based procedural volumetric fire for three.js
The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🧩 Extend Three.js standard materials with your own shaders!
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
✔(已完结)最全面的 深度学习 笔记【土堆 Pytorch】【李沐 动手学深度学习】【吴恩达 深度学习】
My Unity post processing pipeline and shaders
WebGL Three.js Cesium.js Examples And Demo - WebGL 的 Three.js 和 Cesium.js 案例 --- Star ---点星星
Some of the fine books I have read.
A thin film iridescence approach for ThreeJS.
An advanced WebGL debugging toolkit