-
Notifications
You must be signed in to change notification settings - Fork 188
Custom Meklab Error #6790
Ne 8000 w issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Labels
Comments
|
5 tasks
I'll take a look at this today. See: #6753 |
@William12261976 I believe there is a workaround: Can you confirm if saving & reloading fixes the issue? I'm unable to check on your save directly - can you upload your customs? There's still a bug that needs fixed, but hopefully this'll let you continue your campaign while still being able to refit. Thanks! |
psikomonkie
added a commit
to psikomonkie/mekhq
that referenced
this issue
Apr 28, 2025
…eloading game entities.
Scoppio
added a commit
that referenced
this issue
May 1, 2025
Issue #6790: Prevent NPE from C3 when Refitting
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Brief Description *
When making a custom vehicle, when I used GM mode to refit a custom unit and error popped up. It seems to still create the unit, but posting for completeness.
3. Steps to Reproduce
No response
Attach Files
The Reapers01.cpnx.gz
mekhq.log
Severity *
Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.
MekHQ Suite Version *
MekHQ-0.50.05
Operating System *
Windows 10
Java Version *
17.0.12
Final Verification
The text was updated successfully, but these errors were encountered: