8000 Refactored Untreated Personnel Nag Dialog To Use Immersive Dialog Framework by IllianiBird · Pull Request #6414 · MegaMek/mekhq · GitHub
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Refactored Untreated Personnel Nag Dialog To Use Immersive Dialog Framework #6414

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IllianiBird
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  • Replaced AbstractMHQNagDialog with ImmersiveDialogNag for the UntreatedPersonnelNagDialog class.
  • Updated dialog initialization logic to use constants and methods from ImmersiveDialogNag.

Requirements

Requires #6401

image

…mework

- Replaced `AbstractMHQNagDialog` with `ImmersiveDialogNag` for the `UntreatedPersonnelNagDialog` class.
- Updated dialog initialization logic to use constants and methods from `ImmersiveDialogNag`.
@IllianiBird IllianiBird self-assigned this Mar 25, 2025
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codecov bot commented Mar 25, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.30%. Comparing base (2e097f7) to head (715dbed).
Report is 6 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff            @@
##             master    #6414   +/-   ##
=========================================
  Coverage     11.29%   11.30%           
- Complexity     6280     6288    +8     
=========================================
  Files          1071     1071           
  Lines        136139   136158   +19     
  Branches      21057    21064    +7     
=========================================
+ Hits          15373    15388   +15     
- Misses       119229   119233    +4     
  Partials       1537     1537           

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# Conflicts:
#	MekHQ/resources/mekhq/resources/GUI.properties
#	MekHQ/resources/mekhq/resources/NagDialogs.properties
@IllianiBird IllianiBird merged commit a13cc7f into MegaMek:master Mar 25, 2025
3 checks passed
@IllianiBird IllianiBird deleted the UntreatedPersonnelNagDialogNew branch March 25, 2025 04:50
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