Fix: Fixed Default Attribute Scores; Fixed Attribute Score Randomness; Reworked Attribute Score Randomness Option; Added Starting Attribute Score Documentation #6843
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Dev Notes
There were a few issues with starting attribute scores. Namely that some of the scores were wrong (0, in some places, or 41 charisma for LAM Pilots).
Attribute score randomization also wasn't correctly resetting attribute scores to their default value before randomizing. What this would mean is that character attributes would frequently spike towards one extreme or the other.
Regarding attribute score randomization, I didn't like the play feel of the extra randomness option. Especially as we didn't have a non-random attribute option. So I reworked the 'extra randomness' option. That now just toggles randomness on/off.
Marking this as 'high' as it could have significant impact on a players' campaign if they upgrade a campaign from 50.05 or 50.06 to 50.07.