8000 fix: mesh.frag no spec color when roughness == 0 by deepkolos · Pull Request #107 · BoomingTech/Piccolo · GitHub
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fix: mesh.frag no spec color when roughness == 0 #107

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Apr 12, 2022
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2 changes: 1 addition & 1 deletion engine/shader/glsl/mesh.frag
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@ highp vec3 BRDF(highp vec3 L, highp vec3 V, highp vec3 N, highp vec3 F0, highp f

highp float rroughness = max(0.05, roughness);
// D = Normal distribution (Distribution of the microfacets)
highp float D = D_GGX(dotNH, roughness);
highp float D = D_GGX(dotNH, rroughness);
// G = Geometric shadowing term (Microfacets shadowing)
highp float G = G_SchlicksmithGGX(dotNL, dotNV, rroughness);
// F = Fresnel factor (Reflectance depending on angle of incidence)
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