Releases
v4.12.4
4.12.4 - The Collection & Selection Update [Patch 4]
Changes
Added new Minecraft skin model variants to support the new "Spring to Life" game drop
Cow: New regular model, warm variant, cold variant
Pig: New model with support for variants
Chicken: New cold variant
Magma cube: New model with updated UV map
Support for editing subsurface scattering in texture sets
Auto-load texture sets when opening bedrock model
When generating multiple MER maps, they are now combined into existing MER textures as an additive layer
Added a setting to pick combined colors with the color picker. By default, it will now pick the color of the active layer
Add image edit option to split RGB channels of a texture into separate layers
Renamed bone binding item slot from "Main Hand" to "Item Slot" to better describe its behavior
Technical changes
Improved performance of JSON compiler
Fixes
Fixed # 2731 Error when dragging group into outliner root
Fixed height map rendering blurry when converted to different pbr channel
Improved texture set and pbr map name generation
Fixed #2378 issue with selecting faces in the Face Properties editor
Fixed PBR actions being available in formats without PBR support
Fixed context menu not closing when selecting texture from textures panel
FIxed #2604 "Keep Multi Texture Occupancy" doesn't work for mirrored UV
Fixed MER map not updating when editing layers
Fixed issue with loading animation controllers
Fixed #2723 Multiple images in the same image project can overwrite each other on save
Fixed issues with generating MER map from existing texture
Fixed MER map display issues
Materials can no longer be created from textures that are already in a material
Fixed #2720 Open Parent & Adopt Textures still does an action when dismissing dialog
Fixed #2688 NaN is exported to JSON as NaN
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