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📄 Configuration files that enhance Cursor AI editor experience with custom rules and behaviors
Awesome list of resources for Game Engine Development.
A C++17 library to parse TMX maps generated by Tiled Map Editor.
A lightweight, header-only, high-performance reactive programming framework for C++20.
A statically typed embedding of miniKanren in Haskell
Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
Tactical turn based RPG style MUD skeleton
Implementations of SIMD instruction sets for systems which don't natively support them.
Actively maintained open-source game remakes.
A web audio tuning library of microtonal and just intonation scales
Performance-portable, length-agnostic SIMD with runtime dispatch
Image decoding for many popular formats for Simple Directmedia Layer.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
Tiny but powerful single file wavefront obj loader
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.