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Helaing Stone fix, Balanced and Runic Properties fix, and Wall of Stone / energy Field fix #3
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Energy Field and Wall of Stone were not correctly configured to recognize a change to MapDefinitions.cs and therefore did not function properly after changing the map rules.
Balanced and Velocity properties were not being applied to ranged weapons.
@@ -66,12 +104,16 @@ public override void Serialize(GenericWriter writer) | |||
{ | |||
base.Serialize(writer); | |||
writer.Write((int)0); |
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This version needs increased and handled in Deserialize
I'm going to go ahead and close this pull request, the changes to serialization are in my pull request that I made based off your changes. However you did everything right as far as github is concerned. I could very well h ave just clicked merge and you're changes would have come in! |
Merge pull request #3 from ServUO/master
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals)
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time * Factions removed * project update * Conflict Error Fix * Fixed new gump locations * oopsy vorspire * solution fix * removed disrobe Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit #2 * crash fix * Commit #3 * Crash Fix * Commit #3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error #2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time * Factions removed * project update * Conflict Error Fix * Fixed new gump locations * oopsy vorspire * solution fix * removed disrobe * Removed pre-AOS BaseWeapon stuff * removed gitignore "Customs" * Removed Conflicts * compile error fix Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit ServUO#2 * crash fix * Commit ServUO#3 * Crash Fix * Commit ServUO#3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error ServUO#2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit ServUO#2 * crash fix * Commit ServUO#3 * Crash Fix * Commit ServUO#3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error ServUO#2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time * Factions removed * project update * Conflict Error Fix * Fixed new gump locations * oopsy vorspire * solution fix * removed disrobe Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list. - Gargish Jewels no longer drop on non-SA Core - Fixed issue with trapped boxes - Added Event Sink for sending detailed house foundation packet. - Fixed issue where imbued jewelry weren't getting durability. * update solution fixed graphical issue * Bug Fixes - Added Blackthorne DUngeon stealables - Added proper base resists to Leather Ninja Hood - Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!) - AOSWeaponAttributes now work on Armor - Protection now expires after player death - Fixed crash in PVP Arena Gumps - Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In - Fixed Loyalty Gump Crash - Fixed Stygian Dragon arty drops per EA * Potential Crash Fix * csproj update * Fixed conflict issue... WTF? * Bug Fixes *Requires Core Recompile* - Fixed cliloc on new belt craftables - failed craft no longer deletes crimson cincture and luck mempo - Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining. - Consolidated no-delete resources in CraftSystem.cs - Fellowship Data now serializes to prevent generation at each server start * Resolve Conflicts * Bug Fixes - Shield bash forumula no more EA like (still not perfect) - Healers now show to dead players (needs work) - Honor buff now persists through death - * crash fix * Initial Commit - Publish 105 Forgotten Treasures - Removed Remove trap skill prerequisites * Moongate Fix - You have to be 1 tile to double click it. All other range checks are correct. * Commit ServUO#2 * crash fix * Commit ServUO#3 * Crash Fix * Commit ServUO#3 * More updates and additions. Compiles! * Final Commit * Project Update * Shields no longer engraveable w/ armor engraving tool. * Fixed THunting Town Crier Quest Fixed issue where initial guardians were not spawning for level 1 maps * Compile error fix. * COmpire error ServUO#2 fix * Bug Fixes - Summoners Kilt is now repairable - Orange petals are now 1 stone each (HS era check) - Enabled altering artifact (IsArtifact) footwear - Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses - Fixed Primeval Lich Unholy Touch special ability - Orc brutes now have a chance to throw an orc on any damage Received - Name changes now show up on the paperdoll (you have to close/re-open) - Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest - Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree - Shanty the Pirate no longer does reflect damage attack - Animal Lore gump now shows adjusted stats, ie cursed/blessed - Vendor Maps in Tokuno no longer crash the client - Nether Blase cast delay moved to 2.0 seconds, per EA - Arcane Empowerment SDI buff now shows in the status bar - Wildfire should no longer stack * Bug Fixes - Toggling weapon specials now expires Injected Strike - Crafting stacked items will now drastically reduce the amount of skill gains, per EA - Fixed issue where items were invisible to players in castle courtyards - Fixed issue where Assistants were kicking EC clients during Handshake - Added proper area effects to Fire Beetle * Added singing ball * Bug Fixes - Increases Spinning Wheel timer to 6s - Attacking pets now use active speed when combatant is not a player, per EA - Fixed name issue for certain CUB pigments - Fixed issue where only young players could use stash treasure maps - Blackthorn invasion creatures will no longer be able to swim (water elementals) * Bug Fixes - Adjusted Frenzied Whirlwind min damage - Thiefs now train remove trap - Training remove trap no longer requires lockpicking and detect hidden - Death ray can no longer be stacked on single targets * Removed unused code * More adjustments. * Final Frenzied whirlwind fix * Bug Fixes - Treasure Maps now only spawn 1 ancient guardian at a time during remove trap - Players can now cast spells while digging up Chest - Removed skill wait time if chest is out of range - Nether blast mana rip no longer works if target has no mana * - Fixed Eodonian Potion Crash - Fixed Ararat Artifact Spawn Locations - Added Hues to TMap Guardians per EA * Bug Fixes - only crewman+ can now repair galleons - Updated Davie's Locker to handle new TMap System * added doors * Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll. * Crash Fix * Bug Fixes - Snake Charmers Flute now is crafted the proper hue - Clean up Brit now gives the proper points for t-maps - Fixed issue where t-chests could be opened, even if ancient guardian was still alive * Pets now heal owners who are poisoned. Shipwright in Tokuno docks now sell galleons. * Keeps track of script compile time * Factions removed * project update * Conflict Error Fix * Fixed new gump locations * oopsy vorspire * solution fix * removed disrobe * Removed pre-AOS BaseWeapon stuff * removed gitignore "Customs" * Removed Conflicts * compile error fix Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
I wanted to do a few simple fixes I did in the bug reports forum to make sure I understand how commits and pulls are done. Let me know if I did this incorrectly or if you want these done a different way.